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Friday, 22 November 2024

3. Implementation

 3. Implementation 

I got a lot of things done today..

I still didn't expand upon the idea of how the UI components would be placed, blended in with the game's surroundings, but I did however write a test script that generates me the following details at random :
     -> Name
     -> Age
     -> Company 
     -> Face

The gender is also chosen at random but only from three choices, i.e male, female and non-binary. According to the age the face (img) is chosen from the following, (Young, Old and Middle). Based on the gender, a random 'full' name is chosen from an existing array of over 1000 different names. Finally since it is an antidote distribution game, each individual will request a certain no. of antidotes, this amount is randomly selected from a range, of whose minimum and maximum value will depend on the level of difficulty and progression of the game, which I will implement later on, but it's good that I coded it beforehand. 

This random generation system was the most important part of the project, since I didn't want to make a linear storyline (like my last game), now I can randomly create scenarios (i.e people) and ensure that gameplay is fun, after which I will think about infusing a story. Now the only things left to do are :
      1. Create art for the UI        elements.
      2. Perfect gameplay

That is all...

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