6. Prototype Completion
A less productive day compared to yesterday, but I still got a few substantial things accomplished. My father had to go the offic, so I had the freedom to use the computer for as long as I wanted, but unfortunately with that freedom comes the need to procrastinate.
I tested out the 'face' variable implementation which like the other globally stored randomly generated variables is updated by the RGS. I color coded a few dummy rectangles and tested if they changed according to the Random generation.. this was all in attempt to make sure that the random generation system, i.e the RGS (the backbone of the game) was working perfectly... And to ensure that a simple prototype was complete upon which I can build the rest of the game. It would be an understatement to say that it worked great. Everything is on course as of now. Since the prototype was complete and tested.. I planned a rough idea of where, I want to place the various components on the screen. The components and locations are as follows:

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