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Monday, 25 November 2024

6. Prototype Completion

 6. Prototype Completion 

A less productive day compared to yesterday, but I still got a few substantial things accomplished. My father had to go the offic, so I had the freedom to use the computer for as long as I wanted, but unfortunately with that freedom comes the need to procrastinate.

I tested out the 'face' variable implementation which like the other globally stored randomly generated variables is updated by the RGS. I color coded a few dummy rectangles and tested if they changed according to the Random generation.. this was all in attempt to make sure that the random generation system, i.e the RGS (the backbone of the game) was working perfectly... And to ensure that a simple prototype was complete upon which I can build the rest of the game. It would be an understatement to say that it worked great. Everything is on course as of now. Since the prototype was complete and tested.. I planned a rough idea of where, I want to place the various components on the screen. The components and locations are as follows:

    -> Rule Book          
          Location: Stand on Left
    -> Person Details
    Location: Stand on Right 
    -> Person Display Window
    Location: Top middle
    -> Clock
    Location: Bottom Middle
    -> Green(free) Button
    Location: On right between.   Rule Book and Person details
    -> Red(Pay) Button
    Location: On left of Green

Since, this project's art is going to be made by hand, I have to give extra care into what components are supposed to be animated, for which I will have to make seperate hand drawn bundles of art.
For ex. The green button would need its own seperate animation frames. Which when imported into the project should fit according to the rough sketch without looking wierd. The same goes for all other assets that need animation..



    A Screenshot of all the components roughly placed and random generation in working..  


    

A video of the working prototype






That is all...

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