7. Creation : Art
Amazing day In terms of progress, I worked on the art for the game. Since the main gameplay was ready and quite refined as well as fun to play, I thought the game could benefit greatly from good art. Like I had decided beforehand, I hand drew all the components as well as those that needed animations and colouring. After which I scanned them in and Imported them into the Godot project, which looked great.
Picture of all raw asset files...
Picture of all assets in editor...
With the art out of the way, I can now finally start working on the real game. Consider the past achievements as building blocks and now it's finally time to place em' to make a house... I also optimized the code a little bit to allow for the art to be inserted, since the que for the animations were a bit complicated, they were to be handled well. A lot of the code is now well structured to support more animations no matter how distinct.
I have a lot of reusable code in the project, for a variety of reasons only limited to what the game requires.. but usable for many other projects, I will try sharing some throughout the blog series,for example the R.G.S which I spent a lot of time optimizing and refining.. Along with a few tips here and there, mainly from experience. This step is mainly for documentation and in case this blog is read by others..
That is all...
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